And of course, this is all part of the #Urbit project: https://urbit.org/ ... which has changed quite a bit since I first encountered it. It was originally presented as a sort of space game.
@moonman Back when I first heard of #Urbit, I heard there's sort of a space game in there. It was only in the last couple of years that I heard it mentioned as a communication tool.
Years ago, when I first heard of #Urbit, it sounded like it was mostly meant to be a giant multiplayer space game. Now it seems like they’ve retained the terminology but are becoming a communication network.
@lnxw48a1@moonman They call it breach because, in their words: A "breach" is short hand for "network continuity breach." In order to introduce large changes we sometimes reset the network state.
Unironically, YES! Completely! One of them, on Twitter, said this:
>I suspect the reason Urbit is "hard to explain" is not because the what we're doing is hard to understand but because most people disagree with *why* we're doing it.
Which is completely insane. Granted, I'm not the smartest guy on earth, especially compared to the Big Brains working on Urbit, but dammit IT is my career! My ability to understand this stuff is going to be a lot better than the average person's and I STILL barely understand what Urbit even IS!
@guizzy @moonman "Breach" is a funny name to use if you're just talking about an updated version of the software. Are the #Urbit devs living in an isolated world and unaware of the connotations that word carries today?
Trying to wrap my head around #Urbit. I feel like at some point all the interesting projects to make the net a better place became heavily dependent upon deep theory. Which I don't mind as such (I'm grateful to have something with which to exercise that part of my mind), but it makes it hard to know at a glance which things are genuinely worth investing the time and effort to learn and which things are not.