...and a still image for all the people who don't feel like watching a video...
Notices tagged with b3d
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The Human (blort@social.tchncs.de)'s status on Wednesday, 13-Feb-2019 10:47:10 UTC The Human -
The Human (blort@social.tchncs.de)'s status on Wednesday, 13-Feb-2019 10:05:47 UTC The Human Cell shading with volumetric lighting for non photo realistic rendering in Armory3D, the game engine specifically designed for #Blender . Note, this is version 0.2 of Armory, while 0.6 is just about to be released (beta vailable now).
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The Human (blort@social.tchncs.de)'s status on Monday, 04-Feb-2019 12:01:59 UTC The Human OK, so I just copied the node layout from your toot and then added a logic node tree to animate that first value and it works nicely...
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The Human (blort@social.tchncs.de)'s status on Monday, 04-Feb-2019 11:56:27 UTC The Human OK, so I just copied the node layout from your toot and then added a logic node tree to animate that first value and it works nicely...
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The Human (blort@social.tchncs.de)'s status on Monday, 04-Feb-2019 11:34:34 UTC The Human OK, so I just copied the node layout from your toot and then added a logic node tree to animate that first value and it works nicely...
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The Human (blort@social.tchncs.de)'s status on Monday, 04-Feb-2019 06:24:46 UTC The Human Actually Armory does allow animating shader properties (at least any properties using values, RGB settings or images).
At the moment though it just needs to be done through logic (either nodes or scripting). Just give a node a name in blender, tick the "parameter" checkbox under "Armory material node" and you can manipulate it through logic nodes or scripting.... Like this one I just made.
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The Human (blort@social.tchncs.de)'s status on Friday, 01-Feb-2019 09:11:28 UTC The Human Having fun experimenting with Armory3D , the FOSS, next gen game engine designed to run inside of Blender using all of it's UI / shortcut conventions.
Experimental, early days yet, but I have big ambitions! 😆
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stig atle (stigatle@quitter.no)'s status on Tuesday, 16-Jan-2018 19:51:51 UTC stig atle I made this scene to learn Blenders EEVEE realtime engine. I used the image on the right for inspiration \ reference. Screenshot is taken of the realtime viewport. I'm happy with the result, and I'm done with this scene, now I'll figure out something new to make. #b3d
https://quitter.no/attachment/1618753 -
stig atle (stigatle@quitter.no)'s status on Sunday, 10-Dec-2017 20:08:41 UTC stig atle Messing around with my blender render project tonight, I'm implementing things in the source code directly, instead of messing around with python (which I do not like to use). So tonight I'm adding some custom nodes for my material in c. Feels better for me to develop in. #b3d -
stig atle (stigatle@quitter.no)'s status on Sunday, 29-Oct-2017 12:17:11 UTC stig atle Got inspired last night, started on a blender scene,started recreating the photo on the right in blender, I enjoy working in blender.
Currently just blocking things out, adding details etc, then I'll tweak and make sure all details are correctly scaled etc. then shading.
Also I want to make it with the new #Eevee viewport, test all those new blender features, and make sure the scene looks perfect in viewport.
https://quitter.no/attachment/1499895
#b3d #blender